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{{italic title}}
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{{hatnote|For the 2011 strategy game, see [[A Game of Thrones: Genesis]]}}
 
{{Infobox Game
 
{{Infobox Game
| title    = Game of Thrones <br>The Roleplaying Game
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| title    = ''Game of Thrones''
 
| image    = [[File:Game of Thrones-The Roleplaying Game box.jpg|300px]]
 
| image    = [[File:Game of Thrones-The Roleplaying Game box.jpg|300px]]
| caption  = Hopefully it's not the final cover art.
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| caption  =  
 
| developer = Cyanide Studio
 
| developer = Cyanide Studio
 
| publisher =  
 
| publisher =  
| platform  = PC, PS3 and XBOX 360
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| platform  = PC, PlayStation 3, and Xbox 360
| release_date= TBP
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| release_date= 2012
 
| language  = English
 
| language  = English
 
| genre    = RPG
 
| genre    = RPG
 
| rating    =  
 
| rating    =  
| players  = Single player.
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| players  = Single player
 
}}
 
}}
[[File:Game of Thrones-The Roleplaying Game limited edition.jpg|thumb|300px|limited edition of the game, includs an art book.]]
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[[File:Game of Thrones-The Roleplaying Game limited edition.jpg|thumb|300px|limited edition of the game, includes an art book.]]
  
:''For the 2011 strategy game, see [[A Game of Thrones: Genesis]]''
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'''''Game of Thrones''''' is a role playing video game for PC, PlayStation 3, and Xbox 360. Developed by Cyanide Studio, it was published in 2012 by Atlus USA in North America and Focus Home Interactive in Europe and Australia.
  
'''Game of Thrones:The Roleplaying Game''' is a video game. The game is being developed by Cyanide Studio, for PC, PS3 and XBOX 360 at the same time.
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==Gameplay==
 
 
==GAMEPLAY==
 
 
===Character===
 
===Character===
The Game puts players in control of two original characters, Mors Westfold and Alester Sarwyck. They do not appear in the [[A Song of Ice and Fire|novels]], although [[George R. R. Martin|GRRM]] has indicated to the studio that he might choose to make mentions of them, their families, or details from the game’s story in later novels. The story is divided into point of view-based “chapters”, with cliffhangers and twists ending each chapter, much like in the novels where one chapter from the perspective of one character is followed by a chapter from a completely different character. Both of them have special abiltiies and three fighting modes. Mors is a [[skinchanger]] and can slip into his dog to find secret paths or to listen in on conversations, and he can even follow a character’s tracks through scent. Alester is a [[R'hllor|red priest]] who can set fire on his sword using wildfire, he can look into the flames to find secrets, at higher levels, can use certain fire-based magic.
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The game puts players in control of two original characters, [[Mors Westford]] and [[Alester Sarwyck]]. They do not appear in the novels of ''[[A Song of Ice and Fire]]'', although [[George R. R. Martin]] has indicated to the studio that he might choose to make mentions of them, their families, or details from the game's story in later novels.{{fact}} The story is divided into point of view-based chapters, with cliffhangers and twists ending each chapter, much like in the novels where one chapter from the perspective of one character is followed by a chapter from a completely different character. Mors and Alester both have special abilities and three possible fighting modes. Mors is a [[skinchanger]] and can slip into his dog to find secret paths, listen in on conversations, and follow a character's tracks through scent. Alester is a [[red priest]] who can set fire to his sword using [[wildfire]], can look into flames to find secrets, and can use certain fire-based magic.
  
The characters are fixed in terms of background and appearances, but you can customize them greatly in terms of their abilities. First, you can choose different fighting styles. Mors can be set as a “Ragnar”(allowing dual-wielding), [[Knight|Hedge Knight]] (one two-handed weapon) or [[Knight|Landed Knight]] (a weapon in the hand, a shield on the other). Alester, on the other hand, can be set up as a [[Water Dancer]] (light and agile, with a slender blade), a [[Sellsword]] (daggers and poisons), or Ranger (Bow and arrows).
+
The characters are fixed in terms of background and appearances, but the player can customize them greatly in terms of their abilities. Mors can be set as a [[Magnar]] (allowing dual-wielding), a [[Hedge Knight]] (one two-handed weapon), or a [[Landed Knight]] (a weapon in the hand, a shield on the other). Alester, on the other hand, can be set up as a [[Water Dancer]] (light and agile, with a slender blade), a [[Sellsword]] (daggers and poisons), or a [[Ranger]] (bow and arrows).
  
For each class you’ll have an initial skill tree. When you level up, your character could go ahead in his tree, and that way he can have new abilities in combat. At level 7, characters will have a choice to make, selecting specializations that will open up new skill trees. For example, having started Mors as a Landed Knight, you’ll be able to select a new skill tree opening up more defensive capabilities, building the character into a true “tank”. The other option is to instead switch into one of the two initial skill trees that you did not select at the beginning. In the cast of Mors as a Landed Knight, this means you can select Ragna or Hedge Knight, essentially taking a “dual-class” approach with the character being more versatile but having less powerful options. Finally, there’s a third skill tree related to “magic”: R’hllorian magic for Alester, skinchanging for Mors.
+
Each class has an initial skill tree. When characters level up, they can advance in the skill tree to unlock new abilities in combat. At level 7, characters will have a choice to make, selecting specializations that will open up new skill trees. For example, having started Mors as a Landed Knight, the player can select a new skill tree opening up more defensive capabilities, building the character into a true defensive-minded tank. The other option is to instead switch into one of the two initial skill trees not selected at the beginning. In the case of Mors as a Landed Knight, this means he can add skills as a Magnar or Hedge Knight, essentially taking a dual-class approach with the character being more versatile, but having less powerful and focused options. Finally, there is a third skill tree related to [[magic]] for each character: skinchanging for Mors and red priest magic for Alester.
  
In the course of the campaign, each character can bring with him one or several non-player characters who can’t be directly controlled but who can provide help in fights, and an additional companion who can be directly controlled. There are several potential companions in the game, but you can only have one of these at a time.
+
In the course of the campaign, each character can bring with him one or several non-player characters who cannot be directly controlled, but who can provide help in fights, and an additional companion who can be directly controlled. There are several potential companions in the game, but the player can only have one of these at a time.
  
 
===Combat===
 
===Combat===
Cyanide’s goal is something dynamic and strategic. The strategic side was something they wanted since the beginning of the development but they did not want a turn-based system as they felt that that would make combat too slow. Instead, there’s a menu wheel of actions which opens during the fight and the action moves in slow-motion behind this menu (like you can see in The Witcher or the Assassin’s Creed series). In concrete terms, you can push a key, time slows, and a menu opens providing you options while you’re engaging the enemy in slow-motion. In that wheel you can choose the next three actions of the characters you control. For example: hitting the key to slow the action down, the menu opens so that you can choose a normal hit followed by a block and finally a knock-out attack in you menu, hit the key again, and you’ll see your characters carry these actions out in real-time. On screen, this system seemed to work really well, neither hindering the action nor losing you among menus.
+
Cyanide's goal is something dynamic and strategic. The strategic side was something they wanted since the beginning of the development, but they did not want a turn-based system as they felt it would make combat too slow. Instead, there is a menu wheel of actions which opens during the fight and the action moves in slow-motion behind this menu, similar to ''[[w:The Witcher|The Witcher]]'' or ''[[w:Assassin's Creed|Assassin's Creed]]'' series. In concrete terms, the player can push a key, time slows, and a menu opens providing options while engaging the enemy in slow-motion. In that wheel the player can choose the next three actions of the characters controlled. For example, by hitting the key to slow the action down, the menu opens so that the player can choose a normal hit, followed by a block, and finally a knock-out attack. Once the player leaves the menu, the characters carry these actions out in real-time. On screen, this system seemed to work really well, neither hindering the action nor losing the player among menus.
  
Another very important thing in this game is narration. You’ll speak many times during the game, and to many people. You’ll choose your answers during conversations (as in Dragon Age or Mass Effect). A part of your answers will influence only the end of the dialog, but many choices you’ll make with your partners or with Westerosi people will have an effect, sometimes very serious ones, on your next adventures. The example the developers showed to the media involved the reunion between Alester and his cousin. He insults Alester and you have to choose how you want to answer (insults in return, putting him in his place, or being quiet). This will affect how he’ll respond to your commands when he’s your companion, potentially choosing not to obey them. Conversing with other characters and investigating things through dialog will be another way of gaining experience and advantages in the course of play.
+
Another important thing in the game is narration. Mors and Alester speak with numerous characters and the player must choose their response during conversations, as in ''[[w:Dragon Age|Dragon Age]]'' or ''[[w:Mass Effect|Mass Effect]]''. Some answers will influence only the end of that dialog, but many choices will effect how the story develops. The example the developers showed to the media involved the reunion between Alester and his cousin. He insults Alester and the player must choose how Alester answers, such as insults in return, putting the cousin in his place, or being quiet. This will affect how Alester responds to commands when he is a companion, potentially choosing not to obey them. Conversing with other characters and investigating things through dialog will be another way of gaining experience and advantages in the course of play.
  
==The Story==
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==Story==
The game will cover the period of the [[A Game of Thrones|first book]] of the saga (or the first season of HBO show). It begins before [[Jon Arryn]]’s death and ends…with the first book end. The script was reviewed by [[George R. R. Martin|George R R Martin]], and it went through multiple drafts before he and everyone else on the team was happy with it. It was necessary in part because the developers wanted it to have as much fidelity as possible to Martin’s [[A Song of Ice and Fire|universe]] and wanted to avoid inconsistencies not just with the currently published books, but with future books in the series.One of the essential points that Martin and the developers wanted for this game was not simply to be a game where the book itself was the script. They didn’t want you to play [[Eddard Stark]], they wanted to show you something exclusive, original, but fitting in within the gaps that exist in the story.
+
The game roughly covers the period of the first book of the saga, ''[[A Game of Thrones]]''. It begins before [[Jon Arryn]]'s death and ends before ''A Game of Thrones'' ends. The script was reviewed by [[George R. R. Martin]] and went through multiple drafts before he and everyone else on the team was happy with it. It was necessary in part because the developers wanted it to have as much fidelity as possible to Martin's ''[[A Song of Ice and Fire]]'' and wanted to avoid inconsistencies not just with the currently published books, but with future books in the series. One of the essential points that Martin and the developers wanted for this game was not simply to be a game where the book itself was the script. They did not want the player to play [[Eddard Stark]], but instead show something exclusive and original, something fitting in within the gaps that exist in the story.
  
One of the other areas the creators wanted to avoid is the clichés of traditional fantasy role-playing games. For example, instead of having your characters be inexperienced novices choosing to save the world, the two main characters are already experienced men, with strongly defined personalities and who have their rough spots, rather than being “Care Bears”.
+
One of the other areas the creators wanted to avoid is the clichés of traditional fantasy role-playing games. For example, instead of having characters be inexperienced novices choosing to save the world, the two main characters are already experienced men, with strongly defined personalities and flaws.
  
===Main Characters background===
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===Main Characters===
The two main characters of the game are Mors Westford, brother of the Night's Watch and Alester Sarywck, a Red Priest. Mors Westford is an old lord from the [[Westerlands]]. Fifteen years ago, during [[Robert's Rebellion]], Mors refused to carry out one of Lord [[Tywin Lannister]]’s commands to his bannermen, and was given the choice of a traitor’s death or [[the Wall]]. He took the black and became a member of the [[Night's Watch]]. He’s now an officer and a ranger. He’s called “The Butcher” and his chief task is finding and executing deserters from the Night’s Watch. To help him, he has a big dog which helps him to track recent runaways. Because he is a [[skinchanger]], and because of his particular duties, it’s said on the Wall that the dog is his only friend.
+
The two main characters of the game are [[Mors Westford]], a brother of the [[Night's Watch]], and [[Alester Sarwyck]], a [[red priest]] of [[R'hllor]]. Mors Westford is an old knight from the [[westerlands]]. Fifteen years ago, during [[Robert's Rebellion]], Mors refused to carry out one of Lord [[Tywin Lannister]]'s commands to kill a woman and her children, and was given the choice of a traitor’s death or the [[Wall]]. He took the black and became a member of the Night's Watch. He is now an officer and a ranger. Called "the Butcher", his chief task is finding and executing deserters from the Night's Watch. To help him, he has a large dog which helps him track runaways. Because Mors is a [[skinchanger]], and because of his particular duties, it is said on the Wall that the dog is his only friend.
  
Alester Sarwyck is the elder son of Lord Sarwyck from a place in the Westerland. For some unknown reason, Alester get away and went to [[Essos]] after Robert’s rebellion. He became a R’hllor follower and a red priest. He comes back when he heard of his father dying. There he finds a devastated land where some people tell of a peasant revolt. His sister try to manage the territory (the bad way), his brother is missing and he’s accused to poison his father, and at last, his bastard half-brother is ready to do everything to inherit.
+
Alester Sarwyck is the elder son of Lord [[Raynald Sarwyck]] from [[Riverspring]] in the westerlands. For an unknown reason, Alester left Riverspring and went to [[Essos]] after Robert's Rebellion. He became a R'hllor follower and a red priest. He returns to Riverspring when he hears of his father dying. There he finds a devastated land where people tell of a peasant revolt. His sister,[[ Elyana Sarwyck]], tries to manage the lands of [[House Sarwyck]]. Alester's brother, [[Gawen Sarwyck]], is missing and is accused of poisoning Lord Raynald. Finally, Alester's bastard half-brother, Ser [[Valarr Hill]], desires to inherit Riverspring.
  
The fate of this two characters will cross and they will interact with some characters from the books like Lord [[Varys]], Queen [[Cersei Lannister|Cersei]], or the Old Bear, all of whom are voiced by and are designed to look like the actors from the [[Game of Thrones|TV series]]. The design of the [[Iron Throne]] is also influenced by the design on the show, but otherwise most locations and character designs are original to the game, dating from before the time Cynaide and HBO came to an agreement on licensing.
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The fates of Mors and Alester cross during the game and interact with characters from the books, including Lord [[Varys]], Queen [[Cersei Lannister]], Lord Commander [[Jeor Mormont]], [[Qhorin Halfhand]], and [[Chataya]]. [[w:Conleth Hill|Conleth Hill]] and [[w:James Cosmo|James Cosmo]], actors from the HBO television adaptation ''[[Game of Thrones]]'', voice the characters of Varys and Jeor, respectively. The design of the [[Iron Throne]] is also influenced by the design on the show, but otherwise most locations and character designs are original to the game, dating from before the time Cyanide and HBO came to an agreement on licensing.
  
The game’s central story revolves around royal [[bastard]]s (readers of the series will know there are many of these), and there are several possible endings to the game. The principal storyline is estimated to offer 30-35 hours of gameplay, and there will be a number of side-missions which are bundled up with the principal story. These will all be immersive, richly detailed stories —nothing of the “Find my lost child in the forest and I’ll give you this artifact” grinding mission variety—that attempt to emulate the way the story of the novels branches out and contains many interwoven plot threads. These side-missions will become options in the course of playing the “chapters” of the game, and if you choose not to take one, it won’t crop up later in some slightly-changed form.
+
The game's central story revolves around royal [[bastard]]s and there are several possible endings to the game. The principal storyline is estimated to offer 30-35 hours of gameplay, and there are a number of side-missions bundled with the principal story. These side stories attempt to emulate the way the story of the novels branches out and contains many interwoven plot threads. These side-missions are optional in the course of playing the chapters of the game.
  
 
===New Houses===
 
===New Houses===
*House Westford - Westerlands, Black Dog on Blue
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*[[House Westford]] of the [[westerlands]]. Sigil: black dog on blue
*House Sarwyck - Westerlands, Silver Broken Sword on Red
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*[[House Sarwyck]] of [[Riverspring]] in the westerlands. Sigil: silver broken sword on red.
*House Harlton - Riverlands, Silver Tree on Green
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*[[House Harlton]] of [[Castlewood]] in the [[riverlands]]. Sigil: silver tree on green.
 +
 
 +
===New Characters===
 +
*Lord [[Raynald Sarwyck]], the late lord of [[House Sarwyck]].
 +
*[[Alester Sarwyck]], one of the two playable characters, the eldest son of Lord Raynald.
 +
*Ser [[Valarr Hill]], the bastard brother of Alester and Gawen Sarwyck, and Alester's main antagonist.
 +
*[[Gawen Sarwyck]], the second son of Lord Raynald, rumored to have poisoned his father.
 +
*Ser [[Mors Westford]], a ranger of the [[Nightswatch]], who is known as the Butcher, and is the second of the main playable characters.
 +
*[[Terrence Celtigar]], a new recruit to the [[Nightswatch]].
 +
*[[Jeyne Greystone]], a woman pregnant with the child of King [[Robert Baratheon]].
 +
*[[Yohn]], a lieutenant of the [[Bloodseekers]], in Valarr Hill's select company of cronies.
  
 
==Limited edition==
 
==Limited edition==
A limited edition of the game will be released which includes art book. The art book, entitled Game of Thrones, has sixty-four pages showing visuals from the RPG, sketches, photos, renders and screenshots. These images are accompanied by commentary from the development team. Also included is a portrait of the Thrones team with a signed message from George R.R. Marti.
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A limited edition of the game was released. Its art book, entitled ''Game of Thrones'', has sixty-four pages showing visuals from the RPG, sketches, photos, renders and screenshots. These images are accompanied by commentary from the development team. Also included is a portrait of the Thrones team with a signed message from George R. R. Martin.
  
 
== External links ==
 
== External links ==
Line 68: Line 78:
  
 
[[Category:Products]]
 
[[Category:Products]]
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[[fr:Game of Thrones: The Role Playing Game]]
 
[[fr:Game of Thrones: The Role Playing Game]]

Revision as of 09:22, 19 May 2019

Game of Thrones
Game of Thrones-The Roleplaying Game box.jpg
Developer(s) Cyanide Studio
Platform(s) PC, PlayStation 3, and Xbox 360
Release date(s) 2012
Language English
Genre(s) RPG
Players Single player
limited edition of the game, includes an art book.

Game of Thrones is a role playing video game for PC, PlayStation 3, and Xbox 360. Developed by Cyanide Studio, it was published in 2012 by Atlus USA in North America and Focus Home Interactive in Europe and Australia.

Gameplay

Character

The game puts players in control of two original characters, Mors Westford and Alester Sarwyck. They do not appear in the novels of A Song of Ice and Fire, although George R. R. Martin has indicated to the studio that he might choose to make mentions of them, their families, or details from the game's story in later novels.[citation needed] The story is divided into point of view-based chapters, with cliffhangers and twists ending each chapter, much like in the novels where one chapter from the perspective of one character is followed by a chapter from a completely different character. Mors and Alester both have special abilities and three possible fighting modes. Mors is a skinchanger and can slip into his dog to find secret paths, listen in on conversations, and follow a character's tracks through scent. Alester is a red priest who can set fire to his sword using wildfire, can look into flames to find secrets, and can use certain fire-based magic.

The characters are fixed in terms of background and appearances, but the player can customize them greatly in terms of their abilities. Mors can be set as a Magnar (allowing dual-wielding), a Hedge Knight (one two-handed weapon), or a Landed Knight (a weapon in the hand, a shield on the other). Alester, on the other hand, can be set up as a Water Dancer (light and agile, with a slender blade), a Sellsword (daggers and poisons), or a Ranger (bow and arrows).

Each class has an initial skill tree. When characters level up, they can advance in the skill tree to unlock new abilities in combat. At level 7, characters will have a choice to make, selecting specializations that will open up new skill trees. For example, having started Mors as a Landed Knight, the player can select a new skill tree opening up more defensive capabilities, building the character into a true defensive-minded tank. The other option is to instead switch into one of the two initial skill trees not selected at the beginning. In the case of Mors as a Landed Knight, this means he can add skills as a Magnar or Hedge Knight, essentially taking a dual-class approach with the character being more versatile, but having less powerful and focused options. Finally, there is a third skill tree related to magic for each character: skinchanging for Mors and red priest magic for Alester.

In the course of the campaign, each character can bring with him one or several non-player characters who cannot be directly controlled, but who can provide help in fights, and an additional companion who can be directly controlled. There are several potential companions in the game, but the player can only have one of these at a time.

Combat

Cyanide's goal is something dynamic and strategic. The strategic side was something they wanted since the beginning of the development, but they did not want a turn-based system as they felt it would make combat too slow. Instead, there is a menu wheel of actions which opens during the fight and the action moves in slow-motion behind this menu, similar to The Witcher or Assassin's Creed series. In concrete terms, the player can push a key, time slows, and a menu opens providing options while engaging the enemy in slow-motion. In that wheel the player can choose the next three actions of the characters controlled. For example, by hitting the key to slow the action down, the menu opens so that the player can choose a normal hit, followed by a block, and finally a knock-out attack. Once the player leaves the menu, the characters carry these actions out in real-time. On screen, this system seemed to work really well, neither hindering the action nor losing the player among menus.

Another important thing in the game is narration. Mors and Alester speak with numerous characters and the player must choose their response during conversations, as in Dragon Age or Mass Effect. Some answers will influence only the end of that dialog, but many choices will effect how the story develops. The example the developers showed to the media involved the reunion between Alester and his cousin. He insults Alester and the player must choose how Alester answers, such as insults in return, putting the cousin in his place, or being quiet. This will affect how Alester responds to commands when he is a companion, potentially choosing not to obey them. Conversing with other characters and investigating things through dialog will be another way of gaining experience and advantages in the course of play.

Story

The game roughly covers the period of the first book of the saga, A Game of Thrones. It begins before Jon Arryn's death and ends before A Game of Thrones ends. The script was reviewed by George R. R. Martin and went through multiple drafts before he and everyone else on the team was happy with it. It was necessary in part because the developers wanted it to have as much fidelity as possible to Martin's A Song of Ice and Fire and wanted to avoid inconsistencies not just with the currently published books, but with future books in the series. One of the essential points that Martin and the developers wanted for this game was not simply to be a game where the book itself was the script. They did not want the player to play Eddard Stark, but instead show something exclusive and original, something fitting in within the gaps that exist in the story.

One of the other areas the creators wanted to avoid is the clichés of traditional fantasy role-playing games. For example, instead of having characters be inexperienced novices choosing to save the world, the two main characters are already experienced men, with strongly defined personalities and flaws.

Main Characters

The two main characters of the game are Mors Westford, a brother of the Night's Watch, and Alester Sarwyck, a red priest of R'hllor. Mors Westford is an old knight from the westerlands. Fifteen years ago, during Robert's Rebellion, Mors refused to carry out one of Lord Tywin Lannister's commands to kill a woman and her children, and was given the choice of a traitor’s death or the Wall. He took the black and became a member of the Night's Watch. He is now an officer and a ranger. Called "the Butcher", his chief task is finding and executing deserters from the Night's Watch. To help him, he has a large dog which helps him track runaways. Because Mors is a skinchanger, and because of his particular duties, it is said on the Wall that the dog is his only friend.

Alester Sarwyck is the elder son of Lord Raynald Sarwyck from Riverspring in the westerlands. For an unknown reason, Alester left Riverspring and went to Essos after Robert's Rebellion. He became a R'hllor follower and a red priest. He returns to Riverspring when he hears of his father dying. There he finds a devastated land where people tell of a peasant revolt. His sister,Elyana Sarwyck, tries to manage the lands of House Sarwyck. Alester's brother, Gawen Sarwyck, is missing and is accused of poisoning Lord Raynald. Finally, Alester's bastard half-brother, Ser Valarr Hill, desires to inherit Riverspring.

The fates of Mors and Alester cross during the game and interact with characters from the books, including Lord Varys, Queen Cersei Lannister, Lord Commander Jeor Mormont, Qhorin Halfhand, and Chataya. Conleth Hill and James Cosmo, actors from the HBO television adaptation Game of Thrones, voice the characters of Varys and Jeor, respectively. The design of the Iron Throne is also influenced by the design on the show, but otherwise most locations and character designs are original to the game, dating from before the time Cyanide and HBO came to an agreement on licensing.

The game's central story revolves around royal bastards and there are several possible endings to the game. The principal storyline is estimated to offer 30-35 hours of gameplay, and there are a number of side-missions bundled with the principal story. These side stories attempt to emulate the way the story of the novels branches out and contains many interwoven plot threads. These side-missions are optional in the course of playing the chapters of the game.

New Houses

New Characters

Limited edition

A limited edition of the game was released. Its art book, entitled Game of Thrones, has sixty-four pages showing visuals from the RPG, sketches, photos, renders and screenshots. These images are accompanied by commentary from the development team. Also included is a portrait of the Thrones team with a signed message from George R. R. Martin.

External links

References