Difference between revisions of "Isle of Ravens"

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[[File:David Leeossu The Isle of Ravens.jpg|The Isle of Ravens on the [[Honeywine]]. © FFG|thumb|350px|right]]
 
[[File:David Leeossu The Isle of Ravens.jpg|The Isle of Ravens on the [[Honeywine]]. © FFG|thumb|350px|right]]
The '''Isle of Ravens''' is an isle located inside the [[Citadel]] in [[Oldtown]].   A weathered wooden drawbridge links the isle to the bank of the [[Honeywine]] river.   
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The '''Isle of Ravens''' is an isle located inside the [[Citadel]] in [[Oldtown]]. A weathered wooden drawbridge links the isle to the eastern bank of the [[Honeywine]] river.   
  
There is a castle on the isle called the '''Ravenry'''.  It is the oldest building in the Citadel. {{Ref|affc|45|p 847}}  As the name suggests ravens are housed there, there is a rookery for black ravens and a rookery for white ravens - they quarrel so are kept apart.  The [[White raven|white]] in the west tower, the black in the north tower.  
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The '''Ravenry''', the oldest building in the Citadel, is a castle on the isle.{{Ref|affc|45}}  As the name suggests, ravens are housed there. There are separate [[rookeries]], the [[White raven|white]] in the west tower and the [[raven|black]] in the north tower, as the two colors of ravens quarrel.
  
 
==History==
 
==History==
In the [[Age of Heroes]] the Ravenry was supposedly the stronghold of a [[pirate]] lord who sat there robbing ships as they came down the [[Honeywine]]. {{Ref|affc|45|p 847}} The drawbridge has not been raised in living memory. {{Ref|affc|45|p 847}}
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In the [[Age of Heroes]] the Ravenry was supposedly the stronghold of a [[pirate]] lord who sat there robbing ships as they came down the [[Honeywine]].{{Ref|affc|45}} The drawbridge has not been raised in living memory.{{Ref|affc|45}}
  
==The Ravenry==
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==Recent Events==
The castle’s walls are covered in moss and creeping vines and in place of archers [[raven]]s walk its battlements. Inside the castle’s walls it is cool and dim.  
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===''A Feast for Crows''===
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[[Samwell Tarly]] visits the Ravenry on the Isle of Ravens. It is cool and dim inside the Ravenry’s walls, which are covered in purple moss and creeping vines. An ancient, moss-covered [[weirwood]] fills the castle’s yard. Ravens fill not only the tree, but also the yard, windows, and battlements.
  
An ancient [[weirwood]] fills the Ravenry’s yard, as it has since the stones had been raised. The carved face on is trunk has grown over by the same purple moss that hangs heavy from the tree’s pale limbs. To [[Samwell Tarly]]’s eye half the tree’s branches seem dead, but elsewhere a few red leaves still rustle, and it is there that the ravens like to perch. The tree is full of ravens and there are more in the arched windows overhead and all around the yard.  
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With [[Alleras]] as a guide, Sam learns that Archmaester [[Walgrave]]’s chambers are located in the west tower of the Ravenry, below the white raven rookery, while Archmaester [[Marwyn]]’s chambers are in the north tower behind a door of [[oak]] and [[iron]]. They are accessible through the north tower’s ground level door and up a flight of steps. Before entering Marwyn's chambers, Sam meets the rude [[Leo Tyrell (son of Moryn)|Leo Tyrell]]. Marwyn’s room is large and round and has a hearth. There are books and scrolls everywhere, strewn across the tables and stacked up on the floor in piles four feet high. Faded [[tapestries]] and ragged maps cover the stone walls. The only light comes from a three feet tall [[glass candle|black candle]] in the centre of the room.  
  
Archmaester [[Walgrave]]’s chambers are located in the west tower of the Ravenry, below the white raven rookery.  
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==Quotes==
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{{Quote|The white ravens and the black ones quarrel like [[Dornishmen]] and [[Dornish Marches|Marchers]], so they keep them apart.|[[Alleras]]'s explanation to Samwell Tarly}}
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==References==
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{{References}}
  
Archmaester [[Marwyn]]’s chambers are in the north tower behind a door of oak and iron.  They are accessible through the north tower’s ground level door and up a flight of steps.  Marwyn’s room is large and round.  There are books and scrolls everywhere, strewn across the tables and stacked up on the floor in piles four feet high.  Faded [[tapestries]] and ragged maps cover the stone walls.  There is a hearth.  When [[Samwell Tarly]] is in the chambers the only light comes from a three feet tall [[glass candle|a tall black candle]] in the centre of the room.
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{{Islands}}
  
==Quotes==
 
{{Quote|The white ravens and the black ones quarrel like [[Dornishmen]] and Marchers, so they keep them apart.}} - [[Alleras]]'s explanation to Samwell Tarly
 
==References and Notes==
 
{{References}}
 
 
[[Category:Buildings]]
 
[[Category:Buildings]]
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[[Category:Islands]]
 
[[Category:Oldtown]]
 
[[Category:Oldtown]]
[[Category:Places in the Reach]]
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[[Category:Order of the maesters]]
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[[fr:Corbinière]]
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[[fr:Île aux Corbeaux]]
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[[ru:Вороний остров]]

Latest revision as of 19:13, 14 October 2022

The Isle of Ravens on the Honeywine. © FFG

The Isle of Ravens is an isle located inside the Citadel in Oldtown. A weathered wooden drawbridge links the isle to the eastern bank of the Honeywine river.

The Ravenry, the oldest building in the Citadel, is a castle on the isle.[1] As the name suggests, ravens are housed there. There are separate rookeries, the white in the west tower and the black in the north tower, as the two colors of ravens quarrel.

History

In the Age of Heroes the Ravenry was supposedly the stronghold of a pirate lord who sat there robbing ships as they came down the Honeywine.[1] The drawbridge has not been raised in living memory.[1]

Recent Events

A Feast for Crows

Samwell Tarly visits the Ravenry on the Isle of Ravens. It is cool and dim inside the Ravenry’s walls, which are covered in purple moss and creeping vines. An ancient, moss-covered weirwood fills the castle’s yard. Ravens fill not only the tree, but also the yard, windows, and battlements.

With Alleras as a guide, Sam learns that Archmaester Walgrave’s chambers are located in the west tower of the Ravenry, below the white raven rookery, while Archmaester Marwyn’s chambers are in the north tower behind a door of oak and iron. They are accessible through the north tower’s ground level door and up a flight of steps. Before entering Marwyn's chambers, Sam meets the rude Leo Tyrell. Marwyn’s room is large and round and has a hearth. There are books and scrolls everywhere, strewn across the tables and stacked up on the floor in piles four feet high. Faded tapestries and ragged maps cover the stone walls. The only light comes from a three feet tall black candle in the centre of the room.

Quotes

The white ravens and the black ones quarrel like Dornishmen and Marchers, so they keep them apart.

Alleras's explanation to Samwell Tarly

References