Difference between revisions of "Merchant's House"

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The '''Merchant's House''' is the finest and largest inn in [[Volantis]]. It is located on Fishmonger’s Square. {{Ref|aDwD|27}}  It is a 4 story monstrosity that squats amongst the warehouses, brothels, and taverns of the waterside like some enormous fat man surrounded by children.{{Ref|aDwD|27}}
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[[File:Folko Streese Volantis InnII.png|The interior of the Merchant's House. © FFG|thumb|350px|right]]
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The '''Merchant's House''' is the finest and largest inn in [[Volantis]]. It is located on [[Fishermonger's Square (Volantis)|Fishmonger's Square]]. It is a four story monstrosity that squats amongst the warehouses, brothels, and taverns of the waterside like some enormous fat man surrounded by children.{{Ref|aDwD|27}}
 +
 
 
==About==
 
==About==
The Merchant's House is the first choice for shippers, captains, and merchantmen. {{Ref|aDwD|27}}
+
The Merchant's House is the first choice for shippers, captains, and merchantmen.{{Ref|aDwD|27}}
Traders from [[Oldtown]] and [[King's Landing]] mingle with their counterparts from [[Braavos]] and [[Pentos]] and [[Myr]], with hairy [[Ibben]]ese, pale skinned voyagers from [[Qarth]], coal-black Summer Islanders in feathered cloaks, even masked shadow-binders from [[Asshai]] by the Shadow. {{Ref|aDwD|6}}
+
Traders from [[Oldtown]] and [[King's Landing]] mingle with their counterparts from [[Braavos]] and [[Pentos]] and [[Myr]], with hairy [[Ibben]]ese, pale skinned voyagers from [[Qarth]], coal-black [[Summer Isles|Summer Islanders]] in feathered cloaks, even masked [[shadowbinder]]s from [[Asshai]] by the Shadow.{{Ref|aDwD|6}}
There are cheap rooms on the fourth floor, iron rings are set in the walls for chaining up one’s slaves.{{Ref|aDwD|27}}
 
  
The Merchant’s House is famous for its locks, which are as secure as a gaol.{{Ref|aDwD|27}}
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It is also the headquarters of the [[widow of the waterfront]].
  
It is also the headquarters of the [[widow of the waterfront]].
+
==Layout==
==Common Room==
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The Merchant's House is famous for its locks, which are as secure as a gaol.{{Ref|aDwD|27}}
The common room is a cavernous warren, larger than the great halls of half the castles in [[Westeros]].  It is  a dim lit maze of a place with a hundred private alcoves and hidden nooks whose blackened beams and cracked ceiling’s echo in the din the sailors, traders, captains, money changers, shippers, and slavers, lying cursing, and cheating each other in half a hundred different tongues. {{Ref|aDwD|27}}
 
  
A lot of business is done in the common room. There is a central courtyard where a trellis of flowering vines throws intricate patterns across the flagstone floor and green and purple moss grows between the stones.  
+
The common room is a cavernous warren, larger than the great halls of half the castles in [[Westeros]]. It is a dim lit maze of a place with a hundred private alcoves and hidden nooks whose blackened beams and cracked ceiling’s echo in the din the sailors, traders, captains, money changers, shippers, and slavers, lying cursing, and cheating each other in half a hundred different tongues.{{Ref|aDwD|27}}
 +
 
 +
A lot of business is done in the common room. There is a central courtyard where a trellis of flowering vines throws intricate patterns across the flagstone floor and green and purple moss grows between the stones.  
 
The [[widow of the waterfront]] has a customary table in the common room in the corner by the courtyard where she is steeped in shadow so that she herself is nigh invisible.{{Ref|aDwD|27}}
 
The [[widow of the waterfront]] has a customary table in the common room in the corner by the courtyard where she is steeped in shadow so that she herself is nigh invisible.{{Ref|aDwD|27}}
==Tyrion and Ser Jorah’s room==
 
On the fourth floor, edged into a corner of the building beneath a sloping roof, the bedchamber his captor Ser [[Jorah]] engages features a low ceiling, a sagging featherbed with an unpleasant odor, and a slanting wood-plank floor that reminds [[Tyrion]] of his sojourn at the [[Eyrie]]. 
 
  
The room’s two windows are it’s chief amenity.   One window looks toward the Long Bridge and the black-walled heart of Old [[Volantis]] across the river.  The other opens on the square, called Fishmonger’s Square, below.  
+
There are cheap rooms on the fourth floor, with iron rings set in the walls for chaining up slaves. One of the rooms, edged into a corner of the building beneath a sloping roof, is the bedchamber Ser [[Jorah Mormont]] uses, featuring a low ceiling, a sagging feather bed with an unpleasant odor, and a slanting wood-plank floor that reminds [[Tyrion Lannister]] of his sojourn at the [[Eyrie]].{{Ref|aDwD|27}}
  
There are iron rings set in the wall – so useful for chaining up one’s slaves.  Ser [[Jorah]] secures [[Tyrion]]’s chains to one of these rings. {{Ref|aDwD|27}}
+
The room's two windows are it's chief amenity. One window looks toward the [[Long Bridge]] and the [[Black Wall|black-walled]] heart of Old [[Volantis]] across the [[Rhoyne|river]]. The other opens on the square, called [[Fishermonger's Square (Volantis)|Fishmonger's Square]], below.{{Ref|aDwD|27}}
  
 
==Recent Events==
 
==Recent Events==
===A Dance with Dragons===
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===''A Dance with Dragons''===
[[Quentyn Martell ]] and his companions stayed at the at the Merchant's House when in [[Volantis]].  
+
[[File:Futile GesturesLukasz Jaskolski.jpg|Tyrion, chained to the wall for the night. © FFG|thumb|350px|right]]
 +
[[Quentyn Martell]] and his companions stay at the Merchant's House when in [[Volantis]].{{Ref|aDwD|6}}
 
   
 
   
Prior to leaving for [[Yunkai ]] four [[Windblown]] serjeants set up a trestle table outside of the Merchant’s House calling to every passing man and boy looking for fresh meat to fill their ranks. {{Ref|aDwD|6}} Their presence hatches [[Greenguts]]’s plan for himself and his companions to join the [[Windblown]] as a means to get to [[Meereen]] and thereby [[Daenerys Targaryen]].  
+
Prior to leaving for [[Yunkai]], four [[Windblown]] serjeants set up a trestle table outside of the Merchant's House calling to every passing man and boy, looking for fresh meat to fill their ranks. Their presence hatches [[Greenguts]]'s plan for himself and his companions to join the Windblown as a means to get to [[Meereen]] and thereby [[Daenerys Targaryen]].{{Ref|aDwD|6}}
  
Much later Ser [[Jorah]] takes his hostage [[Tyrion Lannister]] to the Merchant’s House. He chains Tyrion to the wall in a room on the fourth floor and later takes Tyrion with him when he meets with the [[widow of the waterfront]], from her he is seeking assistance in finding a ship to take himself and [[Tyrion]] to [[Meereen]] to meet [[Daenerys Targaryen]]. During the meeting [[Penny]] attacks [[Tyrion]].  
+
Much later, Ser [[Jorah Mormont]] takes his hostage, [[Tyrion Lannister]], to the Merchant's House. He chains Tyrion to the wall in a room on the fourth floor and later takes Tyrion with him when he meets with the [[widow of the waterfront]], from whom he is seeking assistance in finding a ship to take himself and Tyrion to Meereen to meet Daenerys Targaryen. She's reluctant to aid them due to Jorah's secretive attitude but ultimately offers them the information they need after [[Penny]] attacks Tyrion.{{Ref|aDwD|27}}
==References and Notes==
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 +
==References==
 
{{References}}
 
{{References}}
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[[Category:Inns]]
 
[[Category:Places in Volantis]]
 
[[Category:Places in Volantis]]
[[Category:Places on the eastern continent]]
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[[Category:Buildings]]
 
 
[[es:Casa del Mercader]]
 
[[es:Casa del Mercader]]
 
[[fr:Comptoir des Marchands]]
 
[[fr:Comptoir des Marchands]]
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[[nl:Koopmanshuis]]
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[[pt:Casa do Mercador]]

Latest revision as of 15:20, 8 July 2022

The interior of the Merchant's House. © FFG

The Merchant's House is the finest and largest inn in Volantis. It is located on Fishmonger's Square. It is a four story monstrosity that squats amongst the warehouses, brothels, and taverns of the waterside like some enormous fat man surrounded by children.[1]

About

The Merchant's House is the first choice for shippers, captains, and merchantmen.[1] Traders from Oldtown and King's Landing mingle with their counterparts from Braavos and Pentos and Myr, with hairy Ibbenese, pale skinned voyagers from Qarth, coal-black Summer Islanders in feathered cloaks, even masked shadowbinders from Asshai by the Shadow.[2]

It is also the headquarters of the widow of the waterfront.

Layout

The Merchant's House is famous for its locks, which are as secure as a gaol.[1]

The common room is a cavernous warren, larger than the great halls of half the castles in Westeros. It is a dim lit maze of a place with a hundred private alcoves and hidden nooks whose blackened beams and cracked ceiling’s echo in the din the sailors, traders, captains, money changers, shippers, and slavers, lying cursing, and cheating each other in half a hundred different tongues.[1]

A lot of business is done in the common room. There is a central courtyard where a trellis of flowering vines throws intricate patterns across the flagstone floor and green and purple moss grows between the stones. The widow of the waterfront has a customary table in the common room in the corner by the courtyard where she is steeped in shadow so that she herself is nigh invisible.[1]

There are cheap rooms on the fourth floor, with iron rings set in the walls for chaining up slaves. One of the rooms, edged into a corner of the building beneath a sloping roof, is the bedchamber Ser Jorah Mormont uses, featuring a low ceiling, a sagging feather bed with an unpleasant odor, and a slanting wood-plank floor that reminds Tyrion Lannister of his sojourn at the Eyrie.[1]

The room's two windows are it's chief amenity. One window looks toward the Long Bridge and the black-walled heart of Old Volantis across the river. The other opens on the square, called Fishmonger's Square, below.[1]

Recent Events

A Dance with Dragons

Tyrion, chained to the wall for the night. © FFG

Quentyn Martell and his companions stay at the Merchant's House when in Volantis.[2]

Prior to leaving for Yunkai, four Windblown serjeants set up a trestle table outside of the Merchant's House calling to every passing man and boy, looking for fresh meat to fill their ranks. Their presence hatches Greenguts's plan for himself and his companions to join the Windblown as a means to get to Meereen and thereby Daenerys Targaryen.[2]

Much later, Ser Jorah Mormont takes his hostage, Tyrion Lannister, to the Merchant's House. He chains Tyrion to the wall in a room on the fourth floor and later takes Tyrion with him when he meets with the widow of the waterfront, from whom he is seeking assistance in finding a ship to take himself and Tyrion to Meereen to meet Daenerys Targaryen. She's reluctant to aid them due to Jorah's secretive attitude but ultimately offers them the information they need after Penny attacks Tyrion.[1]

References