Difference between revisions of "Module: Infobox character/name"

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Line 1: Line 1:
 
local getArgs = require('Module:Arguments').getArgs
 
local getArgs = require('Module:Arguments').getArgs
 +
local yesno = require('Module:Yesno')
 
local infobox_image = require('Module:InfoboxImage').InfoboxImage
 
local infobox_image = require('Module:InfoboxImage').InfoboxImage
 
local br = require('Module:Separated entries').br
 
local br = require('Module:Separated entries').br
 +
local roman = require('Module:Roman').main
 +
local coa = require('Module:Coa/core').main
 +
 +
local function split(inputstr, sep)
 +
  -- This function splits a string by the given separating character
 +
  sep = sep or '%s'
 +
  local t = {}
 +
  for field, s in mw.ustring.gmatch(inputstr, "([^" .. sep .. "]*)(" .. sep .. "?)") do
 +
    table.insert(t, field)
 +
    if s == "" then
 +
      return t
 +
    end
 +
  end
 +
end
  
 
local function is_empty(s)
 
local function is_empty(s)
    -- This function checks whether a string is empty
+
  -- This function checks whether a string is empty
    return s == nil or s == ''
+
  return s == nil or s == ''
 
end
 
end
  
local function generate_arms(arms)
+
local function overspecified_arms(arms)
    --This function generates small coat of arms icons
+
  arms = mw.ustring.lower(arms)
    return infobox_image({
+
  local patterns = {
        args = {
+
    "^%[%[file:",
            image  = arms,
+
    "%|.*%]%]$",
            size  = '50x70px',
+
    "^house ",
            border = 'no',
+
    "^coin of",
            suppressplaceholder = 'no',
+
    "%.png$",
        }
+
    "%.svg$",
    })
+
    "%.jpe?g$",
 +
    "^none",
 +
  }
 +
  for _, pattern in pairs(patterns) do
 +
    if mw.ustring.find(arms, pattern) then
 +
      return "[[Category:Character pages with overspecified arms]]"
 +
    end
 +
  end
 +
  return ""
 +
end
 +
 
 +
local function generate_arms(arms, size)
 +
  --This function generates small coat of arms icons
 +
  return coa{
 +
    arms,
 +
    format = 'image',
 +
    size = size or 'infobox-l',
 +
  } .. overspecified_arms(arms)
 
end
 
end
  
Line 23: Line 55:
  
 
function p.main(frame)
 
function p.main(frame)
    local args = getArgs(frame)
+
  local MAX_ARMS = 5
 +
  local args = getArgs(frame)
 +
  args.arms1 = args.arms1 or args.arms
 +
 
 +
  local template = args.nametemplate or nil
 +
  local regnalnumber = args.regnalnumber or ""
 +
  local lastfirst = yesno(args.lastfirst) -- whether last name comes before first name
 +
 
 +
  local name_parts = {}
 +
  name_parts.fullname = args.name or args.fullname or ""
 +
  name_parts.title = args.title or ""
 +
  name_parts.nickname = args.nickname or ""
 +
  name_parts.firstname = args.firstname or ""
 +
  name_parts.particle = args.particle or ""
 +
  name_parts.lastname = args.lastname or ""
 +
  name_parts.epithet = args.epithet or ""
 +
  name_parts.romanregnalnumber = roman({ regnalnumber }) or ""
  
    local fullname = args.fullname
+
  local categories = {"Character pages with new syntax name"}
    local title = args.title
 
    local nickname = args.nickname
 
    local firstname = args.firstname
 
    local particle = args.particle
 
    local lastname = args.lastname
 
    local epithet = args.epithet
 
  
    local above
+
  if is_empty(template) then
     local core
+
     if not is_empty(name_parts.firstname) then
    local below
+
      if not is_empty(name_parts.lastname) then
    if not is_empty(firstname) then
+
         if lastfirst then
         above = title
+
          template = 'title/nickname-lastname-particle-firstname-romanregnalnumber/epithet'
         core = nickname .. ' ' .. firstname .. ' ' .. particle .. ' ' .. lastname
+
         else
         below = epithet
+
          template = 'title/nickname-firstname-romanregnalnumber-particle-lastname/epithet'
     elseif not is_empty(lastname) then
+
         end
        core = nickname .. ' ' .. title .. ' ' .. particle .. ' ' .. lastname
+
      else
        below = epithet
+
        template = 'title/nickname-firstname-epithet/'
     elseif not is_empty(nickname) then
+
      end
        core = nickname
+
     elseif not is_empty(name_parts.lastname) then
        below = epithet
+
      template = '/nickname-title-particle-lastname/epithet'
     elseif not is_empty(title) then
+
     elseif not is_empty(name_parts.nickname) then
        core = title
+
      template = '/title-nickname/epithet'
        below = epithet
+
     elseif not is_empty(name_parts.title) then
     elseif not is_empty(title) then
+
      template = '/title/epithet'
        core = epithet
+
     elseif not is_empty(name_parts.epithet) then
     elseif not is_empty(fullname) then
+
      template = '/epithet/'
        core = fullname
+
     elseif not is_empty(name_parts.fullname) then
 +
      template = '/fullname/'
 +
      categories = {"Character pages with old syntax name"}
 
     end
 
     end
 +
  else
 +
    table.insert(categories, "Character pages with custom nametemplate")
 +
  end
  
    local above_span = ""
+
  -- Parse name template to get the above, core, and below texts
    if not is_empty(above) then
+
  local above_template, core_template, below_template = unpack(split(template, '/'))
        above_span = mw.html.create('span')
+
  local above = ''
        above_span:css('font-size', '80%')
+
  for _, part in pairs(split(above_template, '-')) do
                  :css('font-weight', 'normal')
+
    if not is_empty(name_parts[part]) then
                  :wikitext(above)
+
      above = above .. ' ' .. name_parts[part]
 
     end
 
     end
 +
  end
 +
  local core = ''
 +
  for _, part in pairs(split(core_template, '-')) do
 +
    if not is_empty(name_parts[part]) then
 +
      core = core .. ' ' .. name_parts[part]
 +
    end
 +
  end
 +
  local below = ''
 +
  for _, part in pairs(split(below_template, '-')) do
 +
    if not is_empty(name_parts[part]) then
 +
      below = below .. ' ' .. name_parts[part]
 +
    end
 +
  end
 +
  -- Build above and below texts and full name
 +
  local above_span = ""
 +
  if not is_empty(above) then
 +
    above_span = mw.html.create('span')
 +
    above_span:css('font-size', '80%')
 +
              :css('font-weight', 'normal')
 +
              :wikitext(above)
 +
  end
 +
  local below_span = ""
 +
  if not is_empty(below) then
 +
    below_span = mw.html.create('span')
 +
    below_span:css('font-size', '80%')
 +
              :css('font-weight', 'normal')
 +
              :wikitext(below)
 +
  end
 +
  local name = br({
 +
    tostring(above_span),
 +
    core,
 +
    tostring(below_span),
 +
  })
  
    local below_span = ""
+
  local complete_name
    if not is_empty(below) then
+
  -- The module looks different based on the number of arms to display
        below_span = mw.html.create('span')
+
  if args.arms1 and args.arms2 and args.arms3 then
        below_span:css('font-size', '80%')
+
    -- Three or more arms
                  :css('font-weight', 'normal')
+
    complete_name = mw.html.create('div')
                  :wikitext(above)
+
    complete_name:css('text-align', 'justify')
 +
                :css('text-justify', 'distribute-all-lines')
 +
    local coasize
 +
    if is_empty(args.arms4) then
 +
      coasize = 'infobox-m'
 +
      table.insert(categories, "Character pages with 3 coats of arms")
 +
    else
 +
      coasize = 'infobox-s'
 +
      table.insert(categories, "Character pages with 4+ coats of arms")
 
     end
 
     end
 
+
     for i=1,MAX_ARMS do
    local name = br({
+
      local arms = args['arms' .. tostring(i)]
        tostring(above_span),
+
      if arms then
        core,
+
        complete_name:wikitext(generate_arms(arms, coasize))
        tostring(below_span),
 
    })
 
 
 
    local complete_name
 
     -- The module looks different based on the number of arms to display
 
    -- 1) Between 3 and 5 arms
 
    if (args.arms or args.arms1) and args.arms2 and args.arms3 then
 
        complete_name = mw.html.create('div')
 
        complete_name:css('text-align', 'justify')
 
                    :css('text-justify', 'distribute-all-lines')
 
        for i=1,5 do
 
            local arms
 
            if i ~= 1 then
 
                arms = args['arms' .. tostring(i)]
 
            else
 
                arms = args.arms1 or args.arms
 
            end
 
            if arms then
 
                above:wikitext(generate_arms(arms))
 
 
                     :wikitext(" ")
 
                     :wikitext(" ")
            end
+
      end
        end
+
    end
        complete_name:tag('span'):css('display', 'inline-block')
+
    complete_name:tag('span')
                                :css('width', '100%')
+
                :css('display', 'inline-block')
                                :css('text-align', 'center')
+
                :css('width', '100%')
                                :wikitext(name)
+
                :css('text-align', 'center')
     -- 2) One or 2 arms
+
                :wikitext(name)
     elseif args.arms or args.arms1 then
+
  elseif args.arms1 then
        local arms1 = args.arms1 or args.arms
+
     -- One or two arms
        local arms2 = args.arms2 or arms1
+
     local arms1 = args.arms1
        complete_name = mw.html.create('table')
+
    local arms2
        complete_name:css('width', '100%')
+
    if is_empty(args.arms2) then
                    :tag('tr'):tag('td'):css('vertical-align', 'top')
+
      arms2 = args.arms1
                                        :css('text-align', 'left')
+
      table.insert(categories, "Character pages with 1 coat of arms")
                                        :css('width', '50px')
 
                                        :wikitext(generate_arms(arms1))
 
                                        :done()
 
                              :tag('td'):css('vertical-align', 'middle')
 
                                        :css('text-align', 'center')
 
                                        :css('padding-bottom', '5px')
 
                                        :wikitext(name)
 
                                        :done()
 
                              :tag('td'):css('vertical-align', 'top')
 
                                        :css('text-align', 'right')
 
                                        :css('width', '50px')
 
                                        :wikitext(generate_arms(arms2))
 
    -- 3) No arms
 
 
     else
 
     else
        complete_name = name
+
      arms2 = args.arms2
 +
      table.insert(categories, "Character pages with 2 coats of arms")
 +
    end
 +
    complete_name = mw.html.create('table')
 +
    complete_name:css('width', '100%')
 +
                :tag('tr')
 +
                :tag('td'):css('vertical-align', 'top')
 +
                :css('text-align', 'left')
 +
                :css('width', '50px')
 +
                :wikitext(generate_arms(arms1))
 +
                :done()
 +
                :tag('td'):css('vertical-align', 'middle')
 +
                :css('text-align', 'center')
 +
                :css('padding-bottom', '5px')
 +
                :wikitext(name)
 +
                :done()
 +
                :tag('td'):css('vertical-align', 'top')
 +
                :css('text-align', 'right')
 +
                :css('width', '50px')
 +
                :wikitext(generate_arms(arms2))
 +
  else
 +
    -- No arms
 +
    complete_name = name
 +
    if categories[1] == "Character pages with new syntax name" then
 +
      table.insert(categories, "Character pages with 0 coats of arms")
 
     end
 
     end
 +
  end
  
    return tostring(complete_name)
+
  -- Add all categories
 +
  complete_name = tostring(complete_name)
 +
  for _, category in pairs(categories) do
 +
    complete_name = complete_name .. "[[Category:" .. category .. "]]"
 +
  end
 +
  return complete_name
 
end
 
end
  
 
return p
 
return p

Revision as of 23:37, 21 January 2023

Documentation for this module may be created at Module:Infobox character/name/doc

local getArgs = require('Module:Arguments').getArgs
local yesno = require('Module:Yesno')
local infobox_image = require('Module:InfoboxImage').InfoboxImage
local br = require('Module:Separated entries').br
local roman = require('Module:Roman').main
local coa = require('Module:Coa/core').main

local function split(inputstr, sep)
  -- This function splits a string by the given separating character
  sep = sep or '%s'
  local t = {}
  for field, s in mw.ustring.gmatch(inputstr, "([^" .. sep .. "]*)(" .. sep .. "?)") do
    table.insert(t, field)
    if s == "" then
      return t
    end
  end
end

local function is_empty(s)
  -- This function checks whether a string is empty
  return s == nil or s == ''
end

local function overspecified_arms(arms)
  arms = mw.ustring.lower(arms)
  local patterns = {
    "^%[%[file:",
    "%|.*%]%]$",
    "^house ",
    "^coin of",
    "%.png$",
    "%.svg$",
    "%.jpe?g$",
    "^none",
  }
  for _, pattern in pairs(patterns) do
    if mw.ustring.find(arms, pattern) then
      return "[[Category:Character pages with overspecified arms]]"
    end
  end
  return ""
end

local function generate_arms(arms, size)
  --This function generates small coat of arms icons
  return coa{
    arms,
    format = 'image',
    size = size or 'infobox-l',
  } .. overspecified_arms(arms)
end

local p = {}

function p.main(frame)
  local MAX_ARMS = 5
  local args = getArgs(frame)
  args.arms1 = args.arms1 or args.arms

  local template = args.nametemplate or nil
  local regnalnumber = args.regnalnumber or ""
  local lastfirst = yesno(args.lastfirst) -- whether last name comes before first name

  local name_parts = {}
  name_parts.fullname = args.name or args.fullname or ""
  name_parts.title = args.title or ""
  name_parts.nickname = args.nickname or ""
  name_parts.firstname = args.firstname or ""
  name_parts.particle = args.particle or ""
  name_parts.lastname = args.lastname or ""
  name_parts.epithet = args.epithet or ""
  name_parts.romanregnalnumber = roman({ regnalnumber }) or ""

  local categories = {"Character pages with new syntax name"}

  if is_empty(template) then
    if not is_empty(name_parts.firstname) then
      if not is_empty(name_parts.lastname) then
        if lastfirst then
          template = 'title/nickname-lastname-particle-firstname-romanregnalnumber/epithet'
        else
          template = 'title/nickname-firstname-romanregnalnumber-particle-lastname/epithet'
        end
      else
        template = 'title/nickname-firstname-epithet/'
      end
    elseif not is_empty(name_parts.lastname) then
      template = '/nickname-title-particle-lastname/epithet'
    elseif not is_empty(name_parts.nickname) then
      template = '/title-nickname/epithet'
    elseif not is_empty(name_parts.title) then
      template = '/title/epithet'
    elseif not is_empty(name_parts.epithet) then
      template = '/epithet/'
    elseif not is_empty(name_parts.fullname) then
      template = '/fullname/'
      categories = {"Character pages with old syntax name"}
    end
  else
    table.insert(categories, "Character pages with custom nametemplate")
  end

  -- Parse name template to get the above, core, and below texts
  local above_template, core_template, below_template = unpack(split(template, '/'))
  local above = ''
  for _, part in pairs(split(above_template, '-')) do
    if not is_empty(name_parts[part]) then
      above = above .. ' ' .. name_parts[part]
    end
  end
  local core = ''
  for _, part in pairs(split(core_template, '-')) do
    if not is_empty(name_parts[part]) then
      core = core .. ' ' .. name_parts[part]
    end
  end
  local below = ''
  for _, part in pairs(split(below_template, '-')) do
    if not is_empty(name_parts[part]) then
      below = below .. ' ' .. name_parts[part]
    end
  end
  -- Build above and below texts and full name
  local above_span = ""
  if not is_empty(above) then
    above_span = mw.html.create('span')
    above_span:css('font-size', '80%')
              :css('font-weight', 'normal')
              :wikitext(above)
  end
  local below_span = ""
  if not is_empty(below) then
    below_span = mw.html.create('span')
    below_span:css('font-size', '80%')
              :css('font-weight', 'normal')
              :wikitext(below)
  end
  local name = br({
    tostring(above_span),
    core,
    tostring(below_span),
  })

  local complete_name
  -- The module looks different based on the number of arms to display
  if args.arms1 and args.arms2 and args.arms3 then
    -- Three or more arms
    complete_name = mw.html.create('div')
    complete_name:css('text-align', 'justify')
                 :css('text-justify', 'distribute-all-lines')
    local coasize
    if is_empty(args.arms4) then
      coasize = 'infobox-m'
      table.insert(categories, "Character pages with 3 coats of arms")
    else
      coasize = 'infobox-s'
      table.insert(categories, "Character pages with 4+ coats of arms")
    end
    for i=1,MAX_ARMS do
      local arms = args['arms' .. tostring(i)]
      if arms then
        complete_name:wikitext(generate_arms(arms, coasize))
                     :wikitext(" ")
      end
    end
    complete_name:tag('span')
                 :css('display', 'inline-block')
                 :css('width', '100%')
                 :css('text-align', 'center')
                 :wikitext(name)
  elseif args.arms1 then
    -- One or two arms
    local arms1 = args.arms1
    local arms2
    if is_empty(args.arms2) then
      arms2 = args.arms1
      table.insert(categories, "Character pages with 1 coat of arms")
    else
      arms2 = args.arms2
      table.insert(categories, "Character pages with 2 coats of arms")
    end
    complete_name = mw.html.create('table')
    complete_name:css('width', '100%')
                 :tag('tr')
                 :tag('td'):css('vertical-align', 'top')
                 :css('text-align', 'left')
                 :css('width', '50px')
                 :wikitext(generate_arms(arms1))
                 :done()
                 :tag('td'):css('vertical-align', 'middle')
                 :css('text-align', 'center')
                 :css('padding-bottom', '5px')
                 :wikitext(name)
                 :done()
                 :tag('td'):css('vertical-align', 'top')
                 :css('text-align', 'right')
                 :css('width', '50px')
                 :wikitext(generate_arms(arms2))
  else
    -- No arms
    complete_name = name
    if categories[1] == "Character pages with new syntax name" then
      table.insert(categories, "Character pages with 0 coats of arms")
    end
  end

  -- Add all categories
  complete_name = tostring(complete_name)
  for _, category in pairs(categories) do
    complete_name = complete_name .. "[[Category:" .. category .. "]]"
  end
  return complete_name
end

return p