Module: Infobox character/name
From A Wiki of Ice and Fire
Documentation for this module may be created at Module:Infobox character/name/doc
local getArgs = require('Module:Arguments').getArgs
local yesno = require('Module:Yesno')
local infobox_image = require('Module:InfoboxImage').InfoboxImage
local br = require('Module:Separated entries').br
local roman = require('Module:Roman').main
local function split(inputstr, sep)
sep = sep or '%s'
local t = {}
for field, s in mw.ustring.gmatch(inputstr, "([^" .. sep .. "]*)(" .. sep .. "?)") do
table.insert(t, field)
if s == "" then
return t
end
end
end
local function is_empty(s)
-- This function checks whether a string is empty
return s == nil or s == ''
end
local function generate_arms(arms)
--This function generates small coat of arms icons
return infobox_image({
args = {
image = arms,
size = '50x55px',
border = 'no',
suppressplaceholder = 'no',
}
})
end
local p = {}
function p.main(frame)
local args = getArgs(frame)
local template = args.nametemplate or nil
local regnalnumber = args.regnalnumber or ""
local lastfirst = yesno(args.lastfirst) -- whether last name comes before first name
local name_parts = {}
name_parts.fullname = args.name or args.fullname or ""
name_parts.title = args.title or ""
name_parts.nickname = args.nickname or ""
name_parts.firstname = args.firstname or ""
name_parts.particle = args.particle or ""
name_parts.lastname = args.lastname or ""
name_parts.epithet = args.epithet or ""
name_parts.romanregnalnumber = roman({ regnalnumber }) or ""
if template == nil then
if not is_empty(name_parts.firstname) then
if not is_empty(name_parts.lastname) then
if lastfirst then
template = 'title/nickname-lastname-particle-firstname-romanregnalnumber/epithet'
else
template = 'title/nickname-firstname-romanregnalnumber-particle-lastname/epithet'
end
else
template = 'title/nickname-firstname-epithet/'
end
elseif is_empty(name_parts.lastname) then
template = '/nickname-title-particle-lastname/epithet'
elseif is_empty(name_parts.nickname) then
template = '/title-nickname/epithet'
elseif is_empty(name_parts.title) then
template = '/title/epithet'
elseif is_empty(name_parts.epithet) then
template = '/epithet/'
elseif is_empty(name_parts.fullname) then
template = '/fullname/'
end
end
local above_template, core_template, below_template = table.unpack(split(template, '/'))
local above = ''
for _, part in pairs(split(above_template, '-')) do
if name_parts[part] then
above = above .. ' ' .. name_parts[part]
end
end
local core = ''
for _, part in pairs(split(core_template, '-')) do
if name_parts[part] then
core = core .. ' ' .. name_parts[part]
end
end
local below = ''
for _, part in pairs(split(below_template, '-')) do
if name_parts[part] then
below = below .. ' ' .. name_parts[part]
end
end
local above_span = ""
if not is_empty(above) then
above_span = mw.html.create('span')
above_span:css('font-size', '80%')
:css('font-weight', 'normal')
:wikitext(above)
end
local below_span = ""
if not is_empty(below) then
below_span = mw.html.create('span')
below_span:css('font-size', '80%')
:css('font-weight', 'normal')
:wikitext(below)
end
local name = br({
tostring(above_span),
core,
tostring(below_span),
})
local complete_name
-- The module looks different based on the number of arms to display
-- 1) One or two arms
if args.arms or args.arms1 then
local arms1 = args.arms1 or args.arms
local arms2 = args.arms2 or arms1
complete_name = mw.html.create('table')
complete_name:css('width', '100%')
:tag('tr'):tag('td'):css('vertical-align', 'top')
:css('text-align', 'left')
:css('width', '50px')
:wikitext(generate_arms(arms1))
:done()
:tag('td'):css('vertical-align', 'middle')
:css('text-align', 'center')
:css('padding-bottom', '5px')
:wikitext(name)
:done()
:tag('td'):css('vertical-align', 'top')
:css('text-align', 'right')
:css('width', '50px')
:wikitext(generate_arms(arms2))
-- 2) No arms
else
complete_name = name
end
return tostring(complete_name)
end
return p